PLAYCHOICE 10

PCB GAME CARTRIDGE

 

 

 

 

 

 

 

 

 

 

 

 

1942 (1985 CAPCOM)
 
Price $67
 
PCH1-01-ROM

(NF) ID SECURITY CHIP

U1-PRG / U2-CHR / U3-NAME ID

 

(Sample Photo)

 

 

 

 

 

 

 

 

 

 

 

 

GAME DISCRIPTION

 

 

 

1942 is a vertically scrolling shooter for one or two players. The year is 1942, and you are a daring fighter pilot "Super Ace". You begin and end each of the numerous levels on an aircraft carrier and then fly your plane into battle against the enemy over both sea and land. After destroying certain plane formations you can collect several different power ups to increase your fire power and chances of survival.

 

 

 

 

 

 

 

THE FOLLOWING GAME CHIP SETS

CAN BE INSTALLED ON THIS PCB GAME CARTRIDGE!

 

 

 

 

 

 

 

 

Arkanoid

 

 

 

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.
The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lazers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, bolt.... down. Needless to say, the game inspired tons of clones, few of which added anything.

 

 

 

 

 

 

 

 

Burger Time

 

 

 

You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area.  To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the the burger area below. To actually do this you have to let Chef Pepper step all over the burger ingredients. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the next level below. Falling food will squish any enemy following you and will also"bump" any other ingredient bellow it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud which will momentarily stun enemies, allowing you to walk past them.  Higher levels result in new level design, faster enemies and more ingredients to assemble.

 

 

 

 

 

 

 

 

Chubby Cherub

 

 

 

The game was originally released in Japan for the Famicom as Obake no Q-taro WanWan Panic. The game was heavily modified for its United States release and retitled Chubby Cherub [1].  The North American Chubby Cherub game is about a flying cupid who eats food and attacks enemies with limited supplies of hearts. The Japanese game is about a ghost named Q-taro, a character from a manga series called Obake no Q-taro.

 

 

 

 

 

 

 

 

Defender 2

 

 

 

Save the humanoids from the impending aliens in the sequel to Defender. The task is still rescuing humanoids before Landers can turn them into Mutants, while avoiding and shooting other foes, however you must now carry humanoids to safety through the Stargate of the title.  Entering this Stargate not only warps you to the nearest humanoid in jeopardy, but can also warp you ahead (while on the first 15 levels) if you enter it with 4 or more humanoids, and give you extra lives if you warp with 10 humanoids, so there is a trade-off between guaranteeing the safety of existing humanoids, and trying to advance your position. There are more enemies on screen than ever before. The Inviso button makes you invisible to enemies, but also to yourself, so you will have to follow your bullets to work out where on the screen you are.

 

 

 

 

 

 

 

 

Dig Dug 2

 

 

It is Dig Dug's job to protect 72 different tropical islands from his arch rivals, Pooka and the fire breathing Fygar. Played from an overhead point of view, Dig Dug now has two weapons at his disposal; the first is an air pump and the second is a drill. The pump can be used to inflate and destroy the enemies the same as in the original Dig Dug. At various locations on the islands are stakes, and when the drill is used near a stake a crack will form. If enough cracks become connected that section of the island will fall into the ocean, hopefully taking an enemy (and not Dig Dug!) with it. When all of the Pookas and Fygars have been destroyed, the game moves on to the next, more difficult level.

 

 

 

 

 

 

 

 

Donkey Kong

 

 

 

Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong.  Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited. From there, the levels start over at a higher difficulty.  Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time. Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points.  Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in versions of the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement factory usually omitted.

 

 

 

 

 

 

 

 

Donkey Kong 3

 

 

 

Released in the arcades in 1983, Donkey Kong 3 is the third of the "Donkey Kong" arcade game series, changing the format to more of an action-shooter than a platform game.  As Stanley the Bugman, players are positioned under Donkey Kong, who has taken over a multi-level greenhouse. Stanley's goal is to remove Donkey Kong from the greenhouse, but the big ape isn't willing to leave without a fight.  Donkey Kong will agitate two beehives that are close to him to send down a swarm of angry Buzzbees, Beespies and destructive Queen Bees toward Stanley. These insects, as well as caterpillars which creep down nearby vines are intent on destroying the flowers below Stanley. Donkey Kong will also send down projectiles himself in an attempt to stop Stanley's attacks. Stanley must jump between the levels and use his bugspray to repel the insects, and send Donkey Kong into the next area of the greenhouse.  Once Stanley pushes Donkey Kong high enough, a can of super bugspray will become available, allowing a larger shooting radius, and is able to send Donkey Kong up the vines faster.  Once Donkey Kong is sent through the three levels of the greenhouse, Donkey Kong will end up with a beehive on his head, and the levels start all over again.

 

 

 

 

 

 

 

 

Donkey Kong Jr.

 

 

 

Mario has kidnapped Junior's Papa!  Donkey Kong Jr. was originally released in the arcades in 1982 as a sequel to Donkey Kong. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's Father.  Along the way, Mario will send out Snapjaws, swooping purple birds, and electric sparks in an attempt to stop Junior. Junior can defend himself by dropping fruit found around the levels on the heads of his foes. The more foes a piece of fruit hits in a falling sequence, the higher bonus points can be scored.  Junior can also avoid enemies more easily by grabbing hold of two chains or vines at a time to climb away faster, or by jumping over his foes. However, any long fall or falling into the water on certain levels will mean the loss of a life for Junior.  In the final cut scene, Junior will free Donkey Kong and both will escape after giving Mario the boot. Once all four levels are cleared, the game levels will start over at a higher difficulty.  Like the original Donkey Kong, the earlier 1980's console versions do not have all of the levels and animations from the arcade.

 

 

 

 

 

 

 

 

Elevator Action

 

 

 

You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building.  Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs.

 

 

 

 

 

 

 

 

Galaga

 

 

 

Galaga is a vertical arcade shooter from Namco. You control a space fighter at the bottom of the screen, scrolling left and right in order to avoid oncoming bombs and kamikaze attacks from alien invaders--and to fire your own missiles to fight back!  There are an infinite number of stages to progress through. Every third level is a "challenge stage" in which you have a free chance to shoot as many aliens as possible and rack up bonus points.  Certain aliens have tractor beams they can use to capture one of your ships. If that wasn't your last "life," you can try to shoot that alien down and recapture your ship, giving you two ships at once and doubling your firepower.  A summary screen appears when the game is over, giving you both your final score and you final "hit ratio"--the number of missiles fired, enemies destroyed, and the percentage of targets hit.

 

 

 

 

 

 

 

 

Golf

 

 

 

Golf features a challenging 18 hole course where players are able to play a round of golf, and allows players to choose a club, adjust stance and control the swing. The game features a split screen with two views; one an overhead view of the entire hole, and the other a 3-D view from the ball's current location. Gameplay options include 1 player stroke play, 2 player stroke play, or 2 player match play.

 

 

 

 

 

 

 

 

Ice Climber

 

 

 

In Ice Climber one or two players need to climb their way to the top of 32 different mountains. Each mountain is broken up into eight levels of platforms along with a bonus stage at the top. Attempting to stop you from making upward progress are different creatures ranging from polar bears to condors as well as treacherous landscapes with falling icicles, moving platforms, and icy floors. To help out, your only weapon is a mallet which can be used to knock out enemies as well as bust away bricks in the platforms to give you some room to jump up to the next level. When you finally reach the top, it's time to move on to the next, more difficult level.

 

 

 

 

 

 

 

 

Joust

 

 

 

Joust was a popular arcade game that was created and released by Williams Electronics in 1982.  In the game, players take control of a knight with a lance who rides their flying ostrich (or stork, for Player 2) to do battle against computer-controlled evil knights who ride atop vultures. Players must flap their steed's wings to hit the enemy from a higher jousting point to destroy the vulture and its rider. Once the enemy has been hit, an egg falls to one of the platforms below. The heroic knights must destroy the eggs before they hatch and release new and increasingly more difficult knights. The three strengths of enemy knights are Bounder (red knight), Hunter (white knight) and Shadow Lord (blue knight).  These enemy knights are not the only challenge to be found in the game. Players must also contend with crumbling platforms, lava trolls who attempt to pull knights into the firey, and the dreaded "unbeatable"(?) pterodactyl.  Joust was novel for its time for being one of the few two-player simultaneous games in the arcade.

 

 

 

 

 

 

 

 

Kung Fu

 

 

 

A conversion of the arcade game Kung Fu Master. Mr. X has captured your girlfriend, Sylvia, and it's up to you to use your knowledge of Kung Fu to get her back. She is located on the top floor of Mr. X's temple and you will need to fight your way to the top. Of course, this won't be easy since each floor has many opponents to get past and an end of floor boss, and at the very end you will have to fight Mr. X himself. Kung Fu is a side scrolling action game for one or two players.

 

 

 

 

 

 

 

 

Mario Brothers

 

 

 

Mario and Luigi, the best plumbers in the world, have a real job on their hands. A host of characters have taken over the sewers, and the brothers must clear them out of the pipes.  The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types, but with the same objective. Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is cleared when a set number of coins is collected.  For the two player mode, the first to collect the set amount of coins wins.

 

 

 

 

 

 

 

 

Millipede

 

 

 

Millipede is the sequel to Centipede, and features similar gameplay but with a new swarm of insects after your bug zapper! Your goal is to destroy the multi-segmented millipede as it traverses its way through the mushroom forest towards the bottom of the screen. When all millipede segments have been destroyed, you move on to the next, more difficult level. In addition to the millipede, you will also encounter spiders, beetles, mosquitos, inchworms, bees, dragonflies, and earwigs. To help you out, dynamite will occasionally appear scattered throughout the mushroom forest which will explode if shot by your bug zapper. With a well timed shot, numerous millipede segments (and other insects as well) can be taken out as they pass by.

 

 

 

 

 

 

 

 

Ms. Pac-Man

 

 

 

In 1982, Midway and Namco created a sequel to the incredibly popular Pac-Man in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.  Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.  Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.  Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

 

 

 

 

 

 

 

 

Pac-Man

 

 

 

One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.  Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man.  Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again.  Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.

 

 

 

 

 

 

 

 

Pinball

 

 

 

Try to keep the ball out of the little hole at the bottom of the board by using two flippers (in case somebody doesn't know what kind of game pinball is :).  The playing field is splitted into two parts, so if the ball falls down the first little hole you aren't dead yet: you get to play on the bottom floor.  If you are lucky you get to play the bonus game where Mario makes an cameo appearance: bounce the ball off a platform on top of your head to save Pauline.  Pinball was one of the very first NES games ever released.

 

 

 

 

 

 

 

 

Popeye

 

 

 

Popeye is a conversion of the arcade action/platform game. As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!

 

 

 

 

 

 

 

 

Slalom

 

 

 

In Slalom you need to ski down different trails and beat the clock to move on to the next of the 24 trails. Other skiers, trees, snowmen, sledders, and moguls will get in your way and slow you down if you crash into them. Slalom flags are located throughout the trails, and skiing on the wrong side of these will cause your player to snowplow momentarily and lose speed, so to get the best times you need to make sure none of the flags are missed.

 

 

 

 

 

 

PLEASE REMEMBER!

Your PlayChoice 10 Displayed Game List WILL Show The "PCB BOARD NAME" when these games are installed however, the game that you have installed on the PCB is the game that will Load and Play.

I HAVE TESTED ALL THE GAMES LISTED ON MY PCB's AND THEY WORK GREAT!

Install is easy; Simply replace the U1 and U2 chips on your PCB with the set you receive

If you do not know how to INSTALL these Chip Sets, PLEASE let me know and I will include Chip Replacement Instructions. I will NOT be responsible for incorrectly installed chips and/or any damage that may be caused by NOT installing these chips correctly!

 

 

 

 

 

 

All About The

PlayChoice 10

PCB Game

Cartridges

Putting It

All Together

Restore And

Replacement Parts

NES Conversion

Game Chip Sets

Bios v1.1

Menu Editor

 

 

 

 

 

 

Ordering Products / Shipping Information / Return Policy / Contact Us